Means the world to me! More updates and new sets still to come. Thanks for all your amazing support on this set as well as all my other Subnautica sets. There you can compare the old and new versions! I also included a few images showing the progression of my designs, for the PRAWN Suit and the Reaper Leviathan specifically. A new background color for the images, as the previous color was much too bright.Ħ. But the two highlights of the set - the PRAWN Suit and the Reaper Leviathan - are new and improved.ĥ. I was happy with how the terrain and wreckage pieces turned out, as well as the Sand Shark, so those pieces remain the same (with the exception of the colors, which I changed from metallic to solid colors). The suit looks much more to scale and faithful to the suit in the game, and I also added many more details to the interior of the suit. Thanks to many of your suggestions, I finally updated the design of the PRAWN Suit! Many of you complained that the top was too bulky and I totally agreed, so I completely redesigned the upper part of the exosuit and updated the color scheme. I tried to change that to the color Aqua in Lego Digital Designer, but encountered a bug when rendering it: Bluerender didn't recognize the color Aqua and rendered it black instead. A few people were asking about why I chose white as a color for the Reaper, which in the game is slightly blue. Also, I changed the eyes from green to black (in the game and concept art, I have seen Reapers with green eyes and black eyes) but I thought black would look more menacing. Completely re-did the design of the Reaper Leviathan: it is now slightly smaller, sleeker, with better posability as well as a completely redesigned head (with more teeth!) and a darker red color scheme. Even big things can be spooked by the unfamiliar.īleeders, as I am interested (Yet disgusted) by them, will actually attack stalkers and feast on dead & dying animals, the Reaper Leviathan could be a new mutant AND OR adapting a new diet, OR (Yes, another OR) it eats random things/eats radiation, so far, we don't know what it eats.In celebration of this set being chosen as a Staff Pick, I decided to give this set a bit of an overhaul! This was the very first set I submitted to Lego Ideas and it seems only fitting that it gets a shiny new upgrade.ġ. It adds that much more variety, even, if it demonstrated defensive behavior around the player, such as skulking away when it sees you. I'm willing to give bonesharks and stalkers a pass on this, since they will chase after (certain) fish, although I think they pay far too much attention to the player than they should. 'Although rare, some Peepers manage to live long enough to grow to the size of a leviathan. Having a truck-sized crustacean that goes about its business and doesn't pay you a whit of attention adds more to the game than another thing that has no purpose in life other than to eat you and only you like the Leviathan, bleeders, and cave crawlers. The big feel of a 'living' world is that it's a world that can 'live' without you, and that not everything in it really cares if you're around or not. I'm hoping that they aren't hostile to the player. I just hope that in the end I will be able to draw some enjoyment from the congruity of lifeforms and their body plans. I'm not drawing conclusions here, after all, I don't know the bigger picture of Cory's vision. But if Cory is referencing real world traits and they seem to be totally out of place, it makes me wonder how much attention is given to "believability". Now, I am aware that evolution has produced some pretty wonky stuff that seems to lack any functionality. All this doesn't fit very well with an underwater biome in my opinion. They show no symmetry and that prominent tooth in the upper jaw (second from the left) looks like a carnivore premolar, which is used to cut soft tissue. The second feature I find irritating are the teeth. The screw housing would never be able to provide any protection to the enormous body (unlike the hermit crab's housings in our world). Looking at the cave thing there are several things that don't make any sense to me from a biological/evolutionary standpoint. Like the design of the female armour in NS2, which wasn't designed for the looks but for providing protection and agility. I was hoping for more of a forms follows function approach to the monster designs. However, I'm a little disapointed by the Cave Thing itself. The four fins make it reminiscant of that huge water dinosaur (forgot its name).
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